Wednesday, March 25, 2009

Halo Wars

Player 1's take:

I am honest in saying I think this is one of the best coop experiences around, I know strategy is not everybody's cup of tea but the coop in this game is just plain brilliant.

There are basically 15 campaign missions to be played in coop and depending on the difficulty you decide to play on the game can be a totally different experience on each level of difficulty.

Each player has control of some of the units created and has the ability to give over control of their units to the other player, so what happens is one player can decide to be in control of all the units and the other in control of building the base or both can have some units and both can work on the base.

What me and my buddy usually does is one takes a bunch of units to go and explore the map while the other works on the base and keeps some units to defend the base. Netcode was very good and there was little to no issues with lag.

The story line of the game is brilliant and the cutscenes as always are amazing. I really enjoy the coop in this game and am giving it a solid 9/10 (Player 1)

PLAYER 2's take:

Halo Wars... starting the fight that you Finished in Halo 3.
Co-operative real time strategy is rather new to me and I'm happy to report that Halo Wars does it splendidly!
It takes the term coop seriously as both players (or up to 3 a side for MP fun), shares the resource pool.
So make sure you play with your MIC on! Communication, Planning and yes Strategy is key to win any one of the 15 single player missions and naturally a must to win any Multilayer match.
You can even 'gift' any units under your command to your coop partner.
Very cool.
The games is loads of fun and a absolute must for Halo and RTS fans alike.
The fantastic Coop implementation is simply the cherry on a already impressive cake.
Player 2 Coop Score: 10/10

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